Presented By O’Reilly and Intel AI
Put AI to work
April 10-11, 2018: Training
April 11-13, 2018: Tutorials & Conference
Beijing, CN
Danny Lange

Danny Lange
Vice President, AI and Machine Learning , Unity Technologies

Website

Danny Lange is vice president of AI and machine learning at Unity Technologies, where he leads multiple initiatives around applied artificial intelligence. Previously, Danny was head of machine learning at Uber, where he led the efforts to build a highly scalable machine learning platform to support all parts of Uber’s business, from the Uber app to self-driving cars; general manager of Amazon Machine Learning, where he provided internal teams with access to machine intelligence and launched an AWS product that offers machine learning as a cloud service to the public; principal development manager at Microsoft, where he led a product team focused on large-scale machine learning for big data; CTO of General Magic, Inc.; and founder of his own company, Vocomo Software, where he worked on General Motor’s OnStar Virtual Advisor, one of the largest deployments of an intelligent personal assistant until Siri. Danny started his career as a computer scientist at IBM Research. He is a member of ACM and IEEE Computer Society and has numerous patents to his credit. Danny holds an MS and PhD in computer science from the Technical University of Denmark.

Sessions

10:1510:30 Thursday, April 12, 2018
英文讲话 (Presented in English)
Location: 紫金大厅A(Grand Hall A)
Secondary topics:  增强学习(Reinforcement Learning)
Danny Lange (Unity Technologies)
Danny Lange offers an overview of deep reinforcement learning, an exciting new chapter in AI’s history that is changing the way we develop and test learning algorithms that can later be used in real life. Read more.
14:0014:40 Thursday, April 12, 2018
Secondary topics:  传媒、广告、娱乐 (Media, Advertising, Entertainment), 增强学习(Reinforcement Learning)
Danny Lange (Unity Technologies)
Danny Lange demonstrates the role games can play in driving the development of reinforcement learning algorithms. Danny uses the Unity Engine with the ML-Agents toolkit as an example of how dynamic 3D game environments can be utilized for machine learning research. Read more.